C# gameobject find and disable

Hello,

I have some code written in C#, which starts and stops a particle system when entering a trigger. What I have an issue is finding a gameobject in code with C# to disable it’s mesh renderer. I know how to do this in Javascript. Can anyone point out in my “OnTriggerExit” what should be the correct syntax.

using UnityEngine;
using System.Collections;

public class Mine_Explode : MonoBehaviour 
{
   public AudioClip Hurt;
   private GameObject Mine;
	
	void Start () 
	{
    	particleSystem.Stop();
	}
     
    void OnTriggerEnter(Collider other) 
	{
    if (other.tag == "Weapon") 
		{
    		particleSystem.Play();
			audio.PlayOneShot(Hurt);
    	}
   	}
     
    void OnTriggerExit(Collider other) 
	{
    if (other.tag == "Weapon") 
		{
    		Destroy(particleSystem);
			Mine = GameObject.Find("Gas canister");
			Mine.GetComponent<MeshRenderer>.enabled = false;	
    	}
    }
}

Cheers!

Mine.GetComponent().enabled = false;

Just missing some ‘(’, ‘)’