C# GUI.Button Transform.Position

Hi everyone, I’m trying to make a script that moves a gameobject to a point determined by an int array . I keep getting this error from the console saying I can’t implicitly convert float to vector3 . Any idea what is wrong with my code?

using UnityEngine;
using System.Collections;

public class Example : MonoBehaviour {
	public int[] someIntArray;
	
	void Awake(){
	someIntArray = new int[]{1,2,3,4};
	}
	
    void OnGUI() {
		for (int i= 0; i < someIntArray.Length; i++){
        if (GUI.Button(new Rect(10, 20, 100, 20),someIntArray*.ToString())){*

transform.position = transform.position*;*
* }*
* }*
}

Because [transform.position][1] is a Vector3, and you’re trying to set it to an int. You could add a Vector3 array, and be sure to either set the positions on Awake or Start, or set in the inspector since the array is public. Doing something like this would work:

using UnityEngine;
using System.Collections;
 
public class Example : MonoBehaviour 
{
    public Vector3[] someVector3Array;
	public int[] someIntArray;
 
	void Start()
	{
		someIntArray = new int[]
		{
			1, 2, 3, 4	
		};
		
		someVector3Array = new Vector3[]
		{
			new Vector3(0, 0, 0),
			new Vector3(0, 10, 0),
			new Vector3(0, 20, 0),
			new Vector3(0, 30, 0)
		};
	}
	
    void OnGUI() 
	{
       for (int i= 0; i < someIntArray.Length; i++)
		{
			if (GUILayout.Button(someIntArray*.ToString()))*
  •  	{*
    

_ transform.position = someVector3Array*;_
_
}_
_
}*_

* GUILayout.Label("Position = "+transform.position);*
}
}
_*[1]:http://docs.unity3d.com/Documentation/ScriptReference/Transform-position.html*_