Hi,
I am currently trying to get the UniWii FPS example working. ( http://www.unifycommunity.com/wiki/index.php?title=UniWii#Version_history )
The example was downloaded and had to be upgraded for 2.6. Now when I initially ran it I had a few console errors about obsolete commands (AxisAngle should now be AngleAxis). I swapped these around and am now getting:
Assets/Standard Assets/Camera Scripts/MouseLook.cs(175,77): error CS1502: The best overloaded method match for UnityEngine.Quaternion.AngleAxis(float, UnityEngine.Vector3)' has some invalid arguments* *Assets/Standard Assets/Camera Scripts/MouseLook.cs(175,77): error CS1503: Argument 1: Cannot convert type
UnityEngine.Vector3’ to `float’
The C# that has the error is written as follows:
if (axes == RotationAxes.MouseXAndY)
-
{*
-
// Read the mouse input axis*
_ rotationX += Input.GetAxis(“Mouse X”) * sensitivityX;_
_ rotationY += Input.GetAxis(“Mouse Y”) * sensitivityY;_ -
rotationX = ClampAngle (rotationX, minimumX, maximumX);*
-
rotationY = ClampAngle (rotationY, minimumY, maximumY);*
Quaternion xQuaternion = Quaternion.AngleAxis (Vector3.up, Mathf.Deg2Rad * rotationX);
__ Quaternion yQuaternion = Quaternion.AngleAxis (Vector3.left, Mathf.Deg2Rad * rotationY);__
_ transform.localRotation = originalRotation * xQuaternion * yQuaternion;_
Bolded lines giving me the error.
I have read about having to add “out” but cannot seem to fiddle this in to work. My programming skills leave a lot to be desired.
Any input would be greatly appreciated please.