Hello, the system I have set up right now is that the Player object, on start:
MyMod=Instantiate("SAKUYA_MODEL",transform.position,transform.rotation) as GameObject;
And in the Update:
MyMod.transform.position = new Vector3 (transform.position.x, transform.position.y, transform.position.z);
And other things like the animation are told to MyMod through the player object.
MyMod has an animation in it, and one of the bones it uses is named “left hand” I noticed that when running the game that in the heirchy under the SAKUYA_MODEL object that gets instantiated, that I can find “left_hand” as an object.
How can I return the “left_hand” bone as a game object variable that can be used for the Player object?
I imagine it would be something like:
MyMyd.Bone.left_hand or something like that, but I can’t seem to find a way to do it.