[C#] How do i animate my cloud to go up and down?

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How do i get my cloud to move up and down automatically based on a delay of a few seconds?
(I’d like to use C#, not javascript or boo)

So on your cloud object, create a new C# script called “BounceObject” and add this code below in

using UnityEngine;
using System.Collections;

public class BounceObject : MonoBehaviour
	public bool Move = true;    ///gives you control in inspector to trigger it or not
	public Vector3 MoveVector = Vector3.up; //unity already supplies us with a readonly vector representing up and we are just chaching that into MoveVector
	public float MoveRange = 2.0f; //change this to increase/decrease the distance between the highest and lowest points of the bounce
	public float MoveSpeed = 0.5f; //change this to make it faster or slower

    private BounceObject bounceObject; //for caching this transform
	Vector3 startPosition; //used to cache the start position of the transform
	void Start()
        bounceObject = this;
	    startPosition = bounceObject.transform.position;
	void Update()
		if(Move) //bool is checked
                     //See if you can work out whats going on here, for your own enjoyment
			bounceObject.transform.position = startPosition + MoveVector * (MoveRange * Mathf.Sin(Time.timeSinceLevelLoad * MoveSpeed));


Tested Working in Unity 4.3.2 f1 on 08/03/2014
So …I hope that helps you bud…
If so, please mark it as an Answer so that others who come across the same problems may also find this solution to help them out too.