Hey, just have a question. On my scr_player, I have it so when you press space you fire a bullet.
I was just wondering how to make it so when that player fires a bullet, a variable from my other script, ShotsFired, increases?
Here is my scr_player:
void Update ()
{
if (Input.GetKeyDown("space"))
{
//Fire projectile
Vector3 position = new Vector3(transform.position.x, transform.position.y + (transform.localScale.y / 2));
Instantiate(ProjectilePrefab, position, Quaternion.identity);
}
}
Here is my scr_stats:
void Start ()
{
var HP=HPMax;
var ShotsFired=0;
var Kills=0;
}
void Update ()
{
var i=ShotsFired;
var ii=Kills;
if (TimeLeft<1)
{
TotalShotsFired+=i;
i=0;
TotalKills+=ii;
ii=0;
TimeLeft=MaxTimeLeft*1.5f;
}
}