C# - How do I increase the variable from another script?

Hey, just have a question. On my scr_player, I have it so when you press space you fire a bullet.

I was just wondering how to make it so when that player fires a bullet, a variable from my other script, ShotsFired, increases?

Here is my scr_player:

void Update ()

{

    if (Input.GetKeyDown("space"))

{
//Fire projectile
Vector3 position = new Vector3(transform.position.x, transform.position.y + (transform.localScale.y / 2));
Instantiate(ProjectilePrefab, position, Quaternion.identity);
}
}

Here is my scr_stats:

void Start ()
{
var HP=HPMax;
var ShotsFired=0;
var Kills=0;
}

void Update ()
{
var i=ShotsFired;
var ii=Kills;

if (TimeLeft<1)
{
TotalShotsFired+=i;
i=0;
TotalKills+=ii;
ii=0;
TimeLeft=MaxTimeLeft*1.5f;
}
}

In your other class I’d suggest making a public method that allows you to increase the variable from another script. So do something like…

int _shotsFired = 0;

public void IncreaseShotsFired()
{
  _shotsFired++;
}

Then from the script that calls it… Get a reference to the above script and just call
IncreaseShotsFired();

if scr_stats is attached to the same object that your scr_player
then use this.getComponent()._shotsFired += 1;
and _shotsFired should be public
if scr_stats its not in the same gameobject, then find the gameobject that contains it and use the getcomponent method