Hi guys, I want a way to identify if a class is a type of Enemy by searching the classes it derived, from for example : I have a class named Ship and a class named Astroid both are derived from Enemy, and I want to test if a Ship is a kind of enemy. I can use a virtual Type variable that is later overridden by the subclasses, that is a way to define types to make them easily accessable from outside, but i have no way of searching them yet.
this is my Entity class from wich i want to derive all other classes for example:
using UnityEngine;
public class Entity : MonoBehaviour {
public virtual string GetType () { return "Entity"; }
}
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How do I find out if this is a type of Entity in a way that is efficient and usable for searching any class hirarchie ?:
using UnityEngine;
public class Something : Entity{
public virtual string GetType () { return "Something"; }
}
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I tried using a virtual list and adding a type to it in each subclass, but virtual doesn’t support lists, so I tried doing it with a string but i realised i don’t know how to make the compiler calculate the string so that it wouldn’t have to be generated every time I create an object in the start method.