I’ve had a bit of a google around for the answer to this question, maybe I don’t know the terms I need in order to find the answer so I’m going to ask on here. Please forgive me if this has been answered somewhere before.
I know that most things are passed around by reference in unity [source] so I wonder if it is the memory address that is compared; that way it would return true if the two references referred to the same instance of a class. Perhaps (as I do) you might want to compare the values of an object, would comparing two instances of a class return true if they were different instances but had the same values?
I realise I could test both of these cases but I’m interested in the logic that lies behind a comparison so I can make a more informed decision about comparisons when I’m coding.
Thanks in advance for any help you can provide me.