I am trying to understand the actual void process etc. Meaning, if i create a void fixed update, for say a player controller, and include with that the collection and update of the items collected on screen,
do I need to add another fixed update to create another action for the controller, such as a jump function, then another update for a strafe function. It seems as if I could include this in one fixed update or void fixed update etc, but the code would look to me to become a bit monstrous in code lines.
What is the simplest and easiest to read standard method of doing this sort of thing. As currently I am trying to add a jump in roll-a-ball, but having to mix up more getcomponent callings and similar code requests etc.
I mean I wouldn’t want 100 void fixed updates or one large code block. Do I create more than one script for the player controller? or the rigidbody? getting a bit lost and this is only the beginning will probably have to buy a unity book to get any sense other than code snippets from unity docs…