[C#] How to avoid running any more codes after Application.LoadLevel?

if(_tileMap.storedMapData.GetSquadAtTile(gridCoord.x, gridCoord.y))
{
GameObject tempObj = _tileMap.storedMapData.GetSquadAtTile(gridCoord.x, gridCoord.y);
if(tempObj.GetComponent())
{
// Skip adding the player here.
return;
}
else
{
// Do FIGHT !!!
Application.LoadLevel(“battleScene”);
Debug.Log(“Fight Night !” );
}

		}

How to switch the scene without print out “Fight Night”

Put “return;” after “Application.LoadLevel(“battleScene”);”