Dear Everyone,
I am new to this forum and I have just realize my post should be in this sub forum instead of animation sub forum. I am so sorry to repeat the same question over here.
I have a humanoid model stored in *.FBX file.
I would like to extract the joint coordinates of the model in each frame of the FBX animation in C# script.
My current solution would be playing the animation in the scene at an unseen position. Then at a fixed time interval (using InvokeRepeating or FixedUpdate) store the joint coordinates to an array.
The disadvantage of my approach is that the user has to wait for the animation to finish playing in the background to get the information. The only advantage is that I can fully control the fps with fixed interval between each frame.
I would like to check if there is any other better solution that can directly extract the desired information (with a controlled fps or at least known fps if possible)?
Thank you very much for any support.
Best regards,
CatCanCode.