Hello. This code kills unity at runtime. The Unity irc says it is a glich in unity, but I’m not so sure. Thanks.
P.S. If it makes and difference, I am running Win 7 x64
Here is the code, it is based of Unity’s Instantiation example.
using UnityEngine;
using System.Collections;
public class LevalManager : MonoBehaviour {
public int layers;
private EditorGUI REditorGUI;
void Start () {
REditorGUI = GetComponent<EditorGUI>();
if (layers <= 0) {
layers = 1;
}
for (int y = 0; y < layers; y++) {
for (int z = 0; y < layers; z++) {
for (int x = 0; x < layers; x++){
GameObject cube = GameObject.CreatePrimitive(PrimitiveType.Cube);
cube.transform.position = new Vector3(x, y, z);
}
}
}
}
void Update () {
if(Input.GetMouseButton(0) && REditorGUI.bMouseOverGUI == false) {
}
}
}