C# information to JavaScript

I want to take this value from “CarController” to another script “AnotherScript”:

public float CurrentSpeed { get; private set; }

Is it possible to do that if “CarController” is C# (the value above) and “AnotherScript” is writen in javascript ?

I tried with GetComponent, something like that:

var CurrentSpeedInstance = GameObject.Find("Car").GetComponent(CarController);
var CurrentSpeed : float;
CurrentSpeed = CurrentSpeedInstance.CurrentSpeed;

And it gives me this error:

'CurrentSpeed' is not a member of 'CarController'.

Yes it’s possible, by ensuring that the C# script is compiled before the Unityscript (by, e.g putting it in the Standard Assets folder). But it’s not recommended - I’d avoid mixing languages within a project.