Hello All!
I’m having issues with my 2D game code, more specifically with OnTriggerEnter2D.
I get this error:
NullReferenceException: Object reference not set to an instance of an object
KillPlayer.OnTriggerEnter2D (UnityEngine.Collider2D other) (at Assets/Scripts/KillPlayer.cs:21)
Here is my code.
LevelManager.cs:
using UnityEngine;
using System.Collections;
public class LevelManager : MonoBehaviour {
// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update () {
}
public void RespawnPlayer () {
Debug.Log("Player Respawned.");
}
}
KillPlayer.cs:
using UnityEngine;
using System.Collections;
public class KillPlayer : MonoBehaviour {
public LevelManager levelManager;
// Use this for initialization
void Start () {
levelManager = GetComponent<LevelManager>();
}
// Update is called once per frame
void Update () {
}
void OnTriggerEnter2D (Collider2D other) {
if(other.name == "Player") {
levelManager.RespawnPlayer();
}
}
}
I have no idea what to do. Any help?
Thanks in advance!