Hi everyone i am new here and i am a 3d modeler have been for about 2 years but anyways i have been reading around and i know that unity supports 3 different programing languages and i was wondering which one i should go with, i have tried learning unity-script but there is to little tutorials on it for me to learn it but if you no any that will teach me what i need to no then i will give it a shot, i have found a couple online books for C# but i haven’t started reading them yet cause i was wondering if boo and python are nearly the same thing because i know python(i haven’t used it in about 6 months though) and if python and boo are the same thing then would learning python more in-depth be a better way to go for me?? and also can boo make as good as games as C# and unityscript(i no it will depend on my skill but what i mean is can i do just as much as c# and us or is boo way more limited??)i know Boo can’t make iphone/ipod games but that doesn’t matter to me, i would much rather go with python as it is easier to learn and simpler to use(imo) but if it is really limited with unity3d then i would have to learn something else so any help here would be much appreciated.
For your situation, Boo may be the way to go. Boo’s syntax is very close to Python.
You could find the differences between Boo and Python here.
http://boo.codehaus.org/Gotchas+for+Python+Users
Check out this thread for a brief summary of languages.
http://forum.unity3d.com/viewtopic.php?t=40326&highlight=accurate+languages
Since you’re not looking at iPhone, you won’t really find yourself limited with Boo. You’ll see similar functionality as C#.
thanks for the reply i agree boo might be best for me so i will give it a shot, it shouldn’t really be that hard to go from python to boo.