C# - Lists containing Functions and Random.Range

So I’m having trouble wrapping my head around how to select randomly from a list of functions. I’ve tried googling but the keyword ‘list’ seems to throw off my results from what I’m after. Basically what I’m trying to achieve is having a list of possible functions, and then starting one of them randomly.

The idea behind this is I have a enemy that doesn’t move, but has a range of attack animations that I want to be randomly selected and played out, for example, maybe it does attack one, or attack two, etc.

Here’s the code I’ve started:

using UnityEngine;
using System.Collections;
using System.Collections.Generic;

public class bosscontrols : MonoBehaviour {

    delegate void bossMoves();
	
    void CreateList()
	{
	
		List<bossMoves> moves = new List<bossMoves>();
		moves.Add(idle);
		moves.Add(attackOne);
        moves.Add(attackTwo);
		
		moves[0]();
	}
	
	void Update () {
	
    //Do I somehow use Random.Range here to pick from my listed functions?


	}

    void idle () 
	{
		//play idle animation here
	}

    void attackOne () 
	{
		//play attackOne animation here
	}

    void attackTwo ()
    {
        //play attackTwo animation here
	}

}

What I can’t figure out is how exactly to refer to the listed options with Random.Range (I assume that’s what I would use)…

Thanks for any help you can offer!

movesRandom.Range(0, moves.Count);

but you’ll need to make sure you define moves in the right scope (i.e. NOT in CreateList())