Hello, i’ve been asking this question few times already. I wonder if it’s that hard or no one answers for some other reason.
I need to detect objects rotation in local axis. Not to make it rotate in local axis but to detect its rotation in local axis.
My code:
if (Spaceship.rigidbody.angularVelocity.z > 0)
It does what i need but only in respect to worlds axis.
Thanks for the help.