I just recently changed from Javascript to C#, as many people were telling me that is the better way to go. The problem is, that I need to make a basic movement script, and I need someone kind enough to show me how, give me a link to a tutorial, or even just give me a basic script and a brief discription of what certain parts are.
public class example : MonoBehaviour {
//Variables
public float speed = 6.0F;
public float jumpSpeed = 8.0F;
public float gravity = 20.0F;
private Vector3 moveDirection = Vector3.zero;
void Update() {
CharacterController controller = GetComponent<CharacterController>();
// is the controller on the ground?
if (controller.isGrounded) {
//Feed moveDirection with input.
moveDirection = new Vector3(Input.GetAxis("Horizontal"), 0, Input.GetAxis("Vertical"));
moveDirection = transform.TransformDirection(moveDirection);
//Multiply it by speed.
moveDirection *= speed;
//Jumping
if (Input.GetButton("Jump"))
moveDirection.y = jumpSpeed;
}
//Applying gravity to the controller
moveDirection.y -= gravity * Time.deltaTime;
//Making the character move
controller.Move(moveDirection * Time.deltaTime);
}
}
This is a script taken from the Unity script Reference found here.
If you are used to JavaScript, you should be able to figure out the main parts.
For Quake style controls … Obviously, it’s missing a fire button and the instantiate bullet procedure, but that’s a whole other kettle of fish!
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class MoveMe : MonoBehaviour {
public float speed = 6.0F;
public float jumpSpeed = 8.0F;
public float gravity = 20.0F;
private Vector3 moveDirection = Vector3.zero;
private float turner;
private float looker;
public float sensitivity;
// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update () {
CharacterController controller = GetComponent<CharacterController>();
// is the controller on the ground?
if (controller.isGrounded) {
//Feed moveDirection with input.
moveDirection = new Vector3(Input.GetAxis("Horizontal"), 0, Input.GetAxis("Vertical"));
moveDirection = transform.TransformDirection(moveDirection);
//Multiply it by speed.
moveDirection *= speed;
//Jumping
if (Input.GetButton("Jump"))
moveDirection.y = jumpSpeed;
}
turner = Input.GetAxis ("Mouse X")* sensitivity;
looker = -Input.GetAxis ("Mouse Y")* sensitivity;
if(turner != 0){
//Code for action on mouse moving right
transform.eulerAngles += new Vector3 (0,turner,0);
}
if(looker != 0){
//Code for action on mouse moving right
transform.eulerAngles += new Vector3 (looker,0,0);
}
//Applying gravity to the controller
moveDirection.y -= gravity * Time.deltaTime;
//Making the character move
controller.Move(moveDirection * Time.deltaTime);
}
}
Welcome to the world of C#! It’s a great choice for Unity development. I recently created a video tutorial that walks through the process of creating a basic movement script in Unity. You can check it out here: Creating a Basic Movement Script in Unity | Step-by-Step Tutorial.