Hello everyones !
I am trying to create a simple 3D bike game in first person view and i really don’t know what to use to make it a bit realistic and to prevent my character to go trough walls and stuff …
So far i have tryed transform.translate but it seems it teleport my character, use a character controller with move/simple move, a rigidbody with Rigidbody.velocity …
The problem is : I really don’t understand what to use, why and how …
I m lost can someone please help me by explaining a bit those things ?
Thanks !
Thanks for the response !
Ok i have done this but how do i avoid my object to fly and roll over itself everytimes it hit something ?
I have freeze rotation but it just simply block itself when entering in collision with a little slope
Physics is fiddly. It usually requires tweaking the Rigidbody values a lot. For example, you probably want to give your player character (the bike in this case) more mass, and possibly more friction, than the default values.