Hi i working on evolution based game like a Spore but with more advenced creature creator and now i have a main question. How to create muscle system they attach in to two points on bone and interacting with bone axis? It works like a actuator. I beginner in Unity but i have many hours spend in Unreal Engine 4. And sorry for my english, i still learn :).
This is possible, but if you’re describing yourself as a beginner, it’s a couple orders of magnitude beyond your skill level. This is something that would be a challenge even for experienced programmers.
I beginner only in editor and scripting API, i can scripting in C, C# and C++.
Joints. A muscle is probably best represented by a spring joint. Attach one end to each end of the muscle. Adjust the spring joints parameters on the fly to represent contractions and relaxations. This even lets you define muscle strengths and so on in pretty realistic ways.
The input would be fairly standard raycasting stuff to figure out where the user clicked.
This would be fun to play. I’m imagining something like KSP crossed with spore? Keep us posted as to progress.