C# new BoxCollider() returns null?

I am trying to create a new temporary box collider at a raycasts hit location on click however cannot seem to make a new box collider in script to do so.

Ray v = Camera.main.ScreenPointToRay(Input.mousePosition);
            RaycastHit hit = new RaycastHit();
            if(Physics.Raycast(v,out hit,100.0f))
            {
                MeshFilter mf = (MeshFilter)hit.collider.gameObject.GetComponent(typeof(MeshFilter));
                if(mf)
                {
                    //create a copy of the mesh to trim
                    Mesh decalMesh = Mesh.Instantiate(mf.mesh) as Mesh;
                    BoxCollider bc = new BoxCollider(); //<--- bc = NULL
                }

What am I missing about creating a box collider that I can use to test against a mesh's triangles?

You need to use specificGameObject.AddComponent()

This goes for all components, you're not supposed to use new on them - you can't attach them to anything after