C# noob needs help...

Hey Unity community,

I’ve been working on a little project, and I’m stuck on a problem.
What I’m working on is a puzzle game wherein the player is a frog, trying to eat flies.
When the player uses the left mouse button, the tongue goes out of the frog’s mouth and bounces off any objects in the way until the max distance has been reached or a fly has been caught.
And that is the problem, I’ve never worked before with raycasts etc., and I’ve mostly worked on audio in Unity before this project started.

Any help would be appreciated,
Christian

Morning @Crixu ,

Matt has done a little game live session, thats in the archives.

http://unity3d.com/learn/tutorials/modules/beginner/live-training-archive/creating-a-jewel-miner-game

there might be alot of similarities in there that you can learn from :slight_smile:

ObO

Thanks ObO, I’ll definitely take a look at it!