How to get WhatRayHited.distance of frontbotleft, i want to use it for somthing?
i want to calculate WhatRayHited.point of frontbotleft - WhatRayHited.point of backbotleft
void FixedUpdate ()
{
Vector3 frontbotleft = transform.TransformPoint(new Vector3 (0.51f,-0.4f,-0.51f));
Vector3 frontbotright = transform.TransformPoint(new Vector3 (0.51f,-0.4f,0.51f));
Vector3 backbotleft = transform.TransformPoint (new Vector3 (-0.51f,-0.4f,-0.51f));
Vector3 backbotright = transform.TransformPoint (new Vector3 (-0.51f,-0.4f,0.51f));
Vector3[] cornerp = {frontbotleft,frontbotright,backbotleft,backbotright};
for (int i = 0; i < cornerp.Length; i++)
{
RaycastHit WhatRayHited;
if (Physics.Raycast (cornerp*, -transform.up, out WhatRayHited, 10f)) {*
//WhatRayHited.point of frontbotleft - WhatRayHited.point of backbotleft
//I have other code here that i need so i dont want to brake arrey
-
} else {*
-
//Nothing*
-
}*
- }*
}