C# nullreferenceexception object reference not set

In my game the player starts in a town, I want the monster to spawn when you leave the town. So I have created a cube with no renderer and made it a Box Cillder that IS a trigger. I have written this code and applied it to the cube.

using UnityEngine;
using System.Collections;

public class NightStalker_active : MonoBehaviour 
{
	public Vector3 spawnPosition = new Vector3(-2406, -18, 51);

	void OnTriggerEnter(Collider other) 
	{
		if(other.gameObject.tag == "Player")
		{
			Debug.Log("NightStalker_active_TOUCH: ");
			//GameObject.FindGameObjectWithTag("NightStalker").SetActive(true);
			GameObject.FindGameObjectWithTag("NightStalker").transform.position = spawnPosition;
		}
		
	}
}

I have tried to set the monster (NightStalker) to active and just letting it say active but move it to a new position (Hiding it somewhere in a box). I cant see to get this to work. I can get objects set active false with trigger volumes, I use one to turn off the rain when you walk into a building but cannot switch it back on.

Please, How can I get my object or something tagged to be setactived or its tranform moved?

Your error says that
GameObject.FindGameObjectWithTag("NightStalker") is not returning anything, but you’re trying to use it. Make sure that you have an object that is tagged “NightStalker”.

GameObject nightStalker = GameObject.FindGameObjectWithTag("NightStalker");
if(nightStalker==null){
     Debug.Log("no night stalker found");
}