using UnityEngine;
using System.Collections;
public class enemy_movement : MonoBehaviour {
int i=0;
int num=-1;
int temp;
public Transform[] patrolpoints;
public Transform planetposition;
public int movespeed;
private int currentposition;
public int size;
GameObject[] enemy;
GameObject PreFab;
// Use this for initialization
void Start () {
PreFab=(GameObject)Instantiate(Resources.Load("enemy"));
//currentposition=0;
}
// Update is called once per frame
void Update () {
if(num<2)
{
num=num+1;
temp=random_value();
//this is the error line
enemy[num] = (GameObject)GameObject.Instantiate(PreFab, patrolpoints[temp].position, Quaternion.identity);
}
for(i=0;i<=num;i++)
enemy<em>.transform.position=Vector3.MoveTowards(enemy_.transform.position, planetposition.position , movespeed*Time.deltaTime);_</em>
* }*
* int random_value()
_ {_
_ int num = Random.Range(0, patrolpoints.Length);_
return num;
_ }_
_}_
i’m new to c#,building my first game on unity.
the error that i get is
NullReferenceException: Object reference not set to an instance of an object
_(wrapper stelemref) object:stelemref (object,intptr,object)*_
enemy_movement.Update () (at Assets/scripts/enemy_movement.cs:50)
this code works for a single enemy ,but not for multiple that are created using an array.
any way to correct this or any better way to do this.
thanks.