C++ optimization

in this thread there is a plugin for using C++ for unity : Unity - Manual: Plug-ins

I’m making a game… and i’m using few assets. But a lot of scripts.
My polycounts is about 12-14k
With 7-8 textures in size 256,512,1024…
Some alpha channels etc…

Nothing fency it’s 10 time worse comparing to graphics, effects etc… to : http://www.youtube.com/watch?v=dhk-2Wb_IyQ&feature=player_embedded

And i’m optimizing everything. In art aspect. Geometry cut, low res textures, not much particles.

When i spawn my enemies on the map. The Fps from 60 go to 30 FPS. and when they surround me again 60 - 30…

So i’m thinkin` can C++ optimize the scripts… Really i’m not a coder so i’m asking you…

10x in advanced.

You can not use C++ to code any gameplay function in unity.
Also C++ is only minimally faster for such task, the reason for the performance drop is pretty sure just highly inefficient code like using GetComponents / Find and alike all the time, using raycast way more than you should or overdo shaders, post fx or even use deferred rendering

10x for the fast replay! I’ll check back the code and talk with my programmer.