in this thread there is a plugin for using C++ for unity : Unity - Manual: Plug-ins
I’m making a game… and i’m using few assets. But a lot of scripts.
My polycounts is about 12-14k
With 7-8 textures in size 256,512,1024…
Some alpha channels etc…
Nothing fency it’s 10 time worse comparing to graphics, effects etc… to : http://www.youtube.com/watch?v=dhk-2Wb_IyQ&feature=player_embedded
And i’m optimizing everything. In art aspect. Geometry cut, low res textures, not much particles.
When i spawn my enemies on the map. The Fps from 60 go to 30 FPS. and when they surround me again 60 - 30…
So i’m thinkin` can C++ optimize the scripts… Really i’m not a coder so i’m asking you…
10x in advanced.