Hi!
I’m doing something funny in my code- when it tries to compile, I’m getting an error message:
"The best overloaded method for UnityEngine.Physics.Raycast( Vector3, Vector3, float, int) has some invalid arguments
and later:
Argument 3: cannot convert type RaycastHit to float.
This makes perfect sense considering the fact that I’m passing in the following parameters: Vector3, Vector3, RaycastHit, float which matches another one of the overloaded method’s parameter lists exactly. Why isn’t it finding that overloaded method? Do I need another using statement?
Thanks in advance!