Hi folks,
I recently discovered the awesomeness of using partial classes when working with Unity and trying to maintain any kind of reusable code base.
As far as I could piece together from various articles on the subject, using partial classes will negatively influence build performance, but should not impact runtime performance at all.
Can anybody with a more sophisticated .NET/Programming background (or a much higher nerd level as me) confirm and explain to me why that is or is not the case?
best,
Andreas