[C#] Particle Rotation

How do I rotate the particles?
EDIT:
I managed to access ParticleAnimator with “gameObject.GetComponent”
How do I rotate the particles around their local z axis?
(I need something like ParticleAnimator.force, but for rotation)

Thanks

You’ll find the Unity manual is pretty useful…

http://unity3d.com/support/documentation/ScriptReference/ParticleEmitter-useWorldSpace.html
(this is “Simulate in WorldSpace” in the Inspector)

And…

http://unity3d.com/support/documentation/ScriptReference/ParticleAnimator.html

I managed to access ParticleAnimator with “gameObject.GetComponent”
How do I rotate the particles around their local z axis?
(I need something like ParticleAnimator.force, but for rotation)

Thanks

There isn’t per particle rotation in Unity 2.x, but it is coming to 3.

If you REALLY need particle rotation, all I can recommend is making your own particle renderer, which is no small task, but it is possible.