[C#][Physics2D] multiple colliders and OnCollisions on one gameobject

Greetings,
I understand this has been asked but that post was old. I have a gameobject and I want it to have two colliders, (either on same GO or on a child GO) and what is more important, I want to use ONE script, that can distinguish between the two colliders. Is this possible? Regards

Just use different tags for each collider and have your script search for tags :slight_smile: