the code is working very well to move a rigidbody with Right and Left arrows , but i can’t understand what is the point of using maxVelocity and absVelX , i don’t know their job in the code … when i remove both it works very well , but it seems i will need both in the advanced game level . this is a course form lynda called " Unity 2d essential training by jesse freeman " … please help
using UnityEngine;
using System.Collections;
public class Player : MonoBehaviour {
public float speed=10f;
public Vector2 maxVelocity=new Vector2(3,5);
public bool standing;
public float jetSpeed=15f;
// Update is called once per frame
void Update () {
//Force resetted each frame
var forceX = 0f;
var forceY = 0f;
var absVelX = Mathf.Abs (rigidbody2D.velocity.x);
var absVelY = Mathf.Abs (rigidbody2D.velocity.y);
if (Input.GetKey ("right")) {
if (absVelX < maxVelocity.x)
forceX = speed;
transform.localScale=new Vector3(1,1,1);//Sprite orignal pose
} else if (Input.GetKey ("left")) {
if (absVelX < maxVelocity.x)
forceX = -speed;
transform.localScale=new Vector3(-1,1,1);//Sprite reversal pose
}
rigidbody2D.AddForce(new Vector2(forceX,forceY));
}
}