I am a beginner and I’m trying to follow the UFO tutorial here on Unity. I have gone through the player movement video several times now, but when I try to test it my UFO won’t move no matter what I press.
public float speed; //Floating point variable to store the player's movement speed.
private Rigidbody2D rb2d; //Store a reference to the Rigidbody2D component required to use 2D Physics.
// Use this for initialization
void Start()
{
//Get and store a reference to the Rigidbody2D component so that we can access it.
rb2d = GetComponent<Rigidbody2D>();
}
//FixedUpdate is called at a fixed interval and is independent of frame rate. Put physics code here.
void FixedUpdate()
{
//Store the current horizontal input in the float moveHorizontal.
float moveHorizontal = Input.GetAxis("Horizontal");
//Store the current vertical input in the float moveVertical.
float moveVertical = Input.GetAxis("Vertical");
//Use the two store floats to create a new Vector2 variable movement.
Vector2 movement = new Vector2(moveHorizontal, moveVertical);
//Call the AddForce function of our Rigidbody2D rb2d supplying movement multiplied by speed to move our player.
rb2d.AddForce(movement * speed);
}
}
This is my script. Is there something wrong with it?