C# please Higher speed with more draw calls but am using Time.deltaTime

In my multiplayer game with phtoton when there is higher draw calls the player moves faster but i have time.deltatime in the script

 float Fspeed = Input.GetAxis("Vertical") * movespeed * Time.deltaTime;
 float Sspeed = Input.GetAxis("Horizontal") * movespeed * Time.deltaTime;

with higher framerates my speed is lower with higher frames my speed is high

How do you change FSpeed into actual movement? I strongly suspect you are multiplying it by Time.deltaTime again, which will be causing your problem.