IEnumerator CriarConta(){
Debug.Log(“Botao Precionado”);
WWWForm Form = new WWWForm();
//Isto manda mensagem para outro script PHP
Form.AddField(“Email”, ConEmail);
Form.AddField(“Password”, ConPass);
WWW CriarContaWWW = new WWW(CriarContaUrl, Form);
yield return CriarContaWWW;
if (CriarContaWWW.error != null){
Debug.LogError (“Conexao com Host perdida”);
}else{
Debug.Log(CriarContaWWW.text);
string CriarContaReturn = CriarContaWWW.text;
if(CriarContaReturn == “Success”){
Debug.Log(“Conta Criada Com Sucesso!”);
CurrentMenu =(“Logar”);
And in test i receive this
UnityEngine.Debug:Log(Object)
<CriarConta>c__Iterator0:MoveNext() (at Assets/MEU JOGO/Scripts/LoginScripts/Login.cs:134)
this is my script for comunication to db
<?php
//Email e Senha
$Email = $_REQUEST["Email"];
$Password = $_REQUEST["Password"];
//PHP
$Hostname = "localhost";
$DBName = "contas";
$User = "root";
$PasswordP = "";
mysql_connect($Hostname, $User, $PasswordP) or die ("Não conectou a Database problema no Usuario,Senha ou Host");
mysql_select_db($DBName) or die ("Não conectou a database problema com nome da Database");
if (!$Email || !$Password){
echo"empty";
}else{
$SQL = "SELECT * FROM Contas WHERE email = '" . $Email ."'";
$Result = @mysql_query ($SQL) or die ("Erro na Database");
$Total = mysql_num_rows ($Result);
if($Total == 0){
$insert = "INSERT TO `Contas` (`Email`,`Password`) VALUES ('" . $Email . "', MD5('" . $Password . "'))";
$SQL1 = mysql_query ($insert);
echo "Sucesso";
}else{
echo "Ocupado";
}
}
mysql_close();
?>