Hello Guys,
I’m having problem with this code in C#
wheelFL.localRotation = Quaternion.LookRotation(Vector3(steeringInput * (steeringAngle / 90), 0, 1 + (-1 * Mathf.Abs(steeringInput * (steeringAngle / 90)))), Vector3.up);
I’ve got
Please help…
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