C# problem

Hello Guys,

I’m having problem with this code in C#

wheelFL.localRotation = Quaternion.LookRotation(Vector3(steeringInput * (steeringAngle / 90), 0, 1 + (-1 * Mathf.Abs(steeringInput * (steeringAngle / 90)))), Vector3.up);

I’ve got

Please help…

Thanks[/quote]
[/code]

put “new” before Vector3.

...LookRotation(new Vector3(...

Thanks for the quick response Dude… I overlooked it…

I miss it all the time too. :slight_smile: