if(Vector3.Distance(target.position, transform.position) <= 20 && (Vector3.Distance(target.position, transform.position) >= 11)
Ok I am getting errors on this line of code. Is there a way to shorten this code cause im getting tired of typing it over and over?
maybe store it in a temporary variable?
Vector3 temp = Vector3.Distance(target.position, transform.position);
if(temp <= 20 && temp >= 11)
{
target.transform.LookAt(transform.position);
target.transform.position = target.transform.forward*speed; // I think its this line
}