c# reference multiple guiskins

I’d like to reference multiple skins to be able to change the style of a label

public GUISkin skin;
public GUISkin increaseSkin;
public GUISkin decreaseSkin;

i assign them like this 91736-skins.png

however when i open the script in the debugger only the first skin variable is assigned, the other two are null

any idea whats going on? this one has be stumped

It seems you assigned “default” values at the script level.
If this is a MonoBehaviour, and you assigned it to a game object, then make sure it has the same values assigned.