I have a script that makes gameobjects move towards and rotate around another scripted gameobject. I would like to be able to use the gameobject’s 2Drigidbody for rotating. Is there a RotateAround function for 2DRigidbodies? I was also noticing that while using RotateAround the gameobjects wouldn’t move towards the scripted gameobject. How do I get the gameobjects to rotate around and move towards the scripted gameobject?
using UnityEngine;
using System.Collections;
public class MoveTowardsAndRotate: MonoBehaviour {
public float fDistance = 1;
public float fSpeed = 2;
public float sensitivity = 3F;
public GameObject gameObjectToMove;
public Collider2D[] cols;
void LateUpdate () {
cols = Physics2D.OverlapCircleAll(transform.position, 5f);
for(int i = 0; i < cols.Length; i++){
cols_.gameObject.rigidbody2D.MovePosition(Vector3.Lerp(cols*.gameObject.transform.position, transform.position, Time.smoothDeltaTime/sensitivity));*_
_ cols*.transform.RotateAround(transform.position, Vector3.forward, - fSpeed / fDistance);
}
}
}*_