C#: Saving Data of Objects in a Scene - Metroidvania Style

Don’t if that’s useful, it’s not technical per see (no code) but I go into an in deapth breakdown of saving scenes in game there:
[Released] Game Kit Controller: Engine with melee, weapons, vehicles, crafting & more! 3.76 page-32#post-3492956
[Released] Game Kit Controller: Engine with melee, weapons, vehicles, crafting & more! 3.76 page-32#post-3494662
I think the second link is more what you are looking for (breakdown of the saving step at the end)

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