C# Script Issue

I know usually this error deals with brackets but I can’t find anything wrong.
error CS8025: Parsing error

using UnityEngine;
var target : Transform
var distance = 10.0;
var xSpeed = 250.0;
var ySpeed = 120.0;
var yMinLimit = -20;
var yMaxLimit = 80;
var zoomRate = 20;
private var x = 0.0;
private var y = 0.0;

@script AddComponentMenu("Camera-Control/Mouse Orbit")
   
function Start () {
    var angles = transform.eulerAngles;
    x = angles.y;
    y = angles.x;
   
    // Make the rigid body not change rotation
    if (rigidbody)
        rigidbody.freezeRotation = true;
}

function LateUpdate () {
   
    if (target) {
        if (Input.GetMouseButton(0))
        {
            x += Input.GetAxis("Mouse X") * xSpeed * 0.02;
            y -= Input.GetAxis("Mouse Y") * ySpeed * 0.02;
            var test = 0;
            test = y;
        }
        distance += -(Input.GetAxis("Mouse ScrollWheel") * Time.deltaTime) * zoomRate * Mathf.Abs(distance);
        if (distance < 2.5)
        {
            distance = 2.5;
        }
        if (distance > 20)
        {
            distance = 20;
        }
       
       
        y = ClampAngle(y, yMinLimit, yMaxLimit);
       
        //Debug.Log("y: "+y+" test: "+test);
       
        if( y == yMinLimit  test == yMinLimit)
        {
            // This is to allow the camera to slide across the bottom if the player is too low in the y
            distance += -(Input.GetAxis("Mouse Y") * Time.deltaTime) * 10 * Mathf.Abs(distance);
        }
       
        var rotation = Quaternion.Euler(y, x, 0);
        var position = rotation * Vector3(0.0, 2.0, -distance) + target.position;
       
        //Debug.Log("Distance: "+distance);
        transform.rotation = rotation;
        transform.position = position;
    }
}

static function ClampAngle (angle : float, min : float, max : float) {
    if (angle < -360)
        angle += 360;
    if (angle > 360)
        angle -= 360;
    return Mathf.Clamp (angle, min, max);
}

You’re trying to use a mix of Javascript and C#, in a C# script.

–Eric

Oh thanks i fixed it!