I’ve obviously not set something up properly in my space, but I don’t know what.
I’ve just attached this C# script to my camera:
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class CameraMovement : MonoBehaviour
{
public Transform player;
public Vector3 offset;
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
transform.position = new Vector3(player.position.x + offset.x, player.position.y + offset.y);
}
}
Yet for some reason this now hides my 2D Player object. If I disable the script on the camera, the player ship shows up fine.
Below are screenshots of the set up of each object.
Any help would be greatly appreciated!

