C# script parse error

Hello! I’m getting a parse error at line 62 (end of the file) in this code:

using UnityEngine;
using System.Collections;
using System.Collections.Generic;

public class mTile{
		position = new Vector2();
		neighbours = new List<mTile>();
	public Vector2 position;
	public List<mTile> neighbours;

public class CollisionGenerator : MonoBehaviour {

	Dictionary<Vector2, mTile> map;
	List<mTile> firstPathMap;
	public int mapWidht = 0;
	public int mapHeight = 0;
	public float tileDensity = 1.0f;
	//Collision creation goes in two passes, first I create the nodes ( If the node is notWalkable, don't create it)
	//After that I create the relations between the nodes, depending if KeyExists
	void Start(){

	void createNodes(){
		//First pass
		for(float y = 0; y < mapHeight; y++){
			for(float x = 0; x < mapWidht; x++){
				Vector2 pos = new Vector2(x + tileDensity/2.0f, y + tileDensity/2.0f);
				RaycastHit2D[] rayHit2D = Physics2D.RaycastAll(pos, new Vector2(0.0f, 0.0f), 0.1f);
				foreach(RaycastHit2D rayHit in rayHit2D){
					if(!rayHit.collider.tag == "Imovable" && !rayHit.collider.tag == "Vent"){
						//Here the AI can move, create an mTile
						mTile tmpTile = new mTile();
						tmpTile.position = pos;
						map.Add(tmpTile.position, tmpTile);

	Dictionary<Vector2, mTile> getGraph(){ return map; }
	void createRelations(){
		Vector2[] dirs = new Vector2[8] {
			new Vector2(-0.5f, 0.0f), new Vector2(-0.5f, -0.5f), new Vector2(0.0f, -0.5f), new Vector2(0.5f, -0.5f), 
			new Vector2(0.5f, 0.0f), new Vector2(0.5f, 0.5f), new Vector2(0.0f, 0.5f), new Vector2(-0.5f, 0.5f)
		foreach(KeyValuePair<Vector2, mTile> tile in map){
			for(int i = 0; i < dirs.Length; i++){
				tile.Value.neighbours.Add(map[tile.Value.position + dirs*);*
  •  	}*
  •  }*
  • }*

  • // Update is called once per frame*

  • void Update () {*

  • }*
    Now there is something strange happening in Monodevelop, the last line is also filled with whitespaces and whenever I try to create a newline below createRelations() (hitting enter) it creates a newline… BUT it also fills half the screens width on that line with whitespaces.
    I’ve searched a bit but all I can find about parse errors are because of functions named the same thing or missing curly braces, I have checked for both.
    Thank you very much!

You missed one ‘]’

tile.Value.neighbours.Add(map[tile.Value.position + dirs*]);*