C# scripting with cutscenes doesn't work.

Hi. I am still trying to wrap my head around scripting Can anyone help me figure out why it doesn’t shut off and going to the game start postion. Here is the script :

using UnityEngine;
using System.Collections;

public class Cutscene : MonoBehaviour {

public GameObject player;
public GameObject FadeIn;
public GameObject MainCamera;
public GameObject Inv;


public Animator animCine;
public bool OpenCine;


// Use this for initialization
void Start () {
	animCine = GetComponent<Animator> ();
}


public void TriggerPlayer(){		
	FadeIn.SetActive (false);
	gameObject.SetActive (false);
	MainCamera.SetActive (true);
	Inv.SetActive (true);
}

}

public GameObject player;
public GameObject FadeIn;
public GameObject MainCamera;
public GameObject Inv;

 public Animator animCine;
 public bool OpenCine;
 
 
 // Use this for initialization
 void Start () {
     animCine = GetComponent<Animator> ();
      TriggerPlayer()
 }
 
 
 public void TriggerPlayer(){        
     FadeIn.SetActive (false);
     gameObject.SetActive (false);
     MainCamera.SetActive (true);
     Inv.SetActive (true);
 }
}