I currently have a game that revolves a lot around the UI, and buttons, while in battle. Currently, my method of doing things is making a method for each button and doing whatever needs to be done from there. For example, my button “Attack” draws the method “AttackPressed()” on click. This worked well until I began to realize that, down the road, all these button are going to require a lot of methods. So, I wondered how I could get the button name I was clicking and save it in a variable to load from a parameter, but I don’t know how I’d go about doing this. I looked up all the methods for the button but they don’t seem to do what I need. Will I have to code this myself, or is there an easier way?
Also, another question that’s not really related to scripting, but what’s the best way to organize a UI? Currently, I’ve been using a system where I disable and enable a canvas. The canvas’s are split between a system of sections, each section has it’s own canvas for me to enable/disable. I feel like there’s an easier way of doing things, but I don’t know of any other methods. Does anyone have any ideas? Thanks.