C# separation code help

im in to boids right now and steering behaviours and im triyng to make the separation between boids but i cant get the code to work can someone plz help with this ?

static public Vector3 separation(GameObject boid, float maxseparation, float separationradius)
    {
        Vector3 force = new Vector3();
        float SEPARATION_RADIUS = separationradius;
        float MAX_SEPARATION =  maxseparation;
        int neighborCount = 0;
        List<Enemy1> boids;
        boids = new List<Enemy1>();
 
        for (int i = 0; i < boids.Count; i++) 
        {
            Enemy1 b = boids*;*

if (b.skin != boid && Vector3.Distance(b.skin.transform.position, boid.transform.position) <= SEPARATION_RADIUS)
{
force.x += b.skin.transform.position.x - boid.transform.position.x;
force.y += b.skin.transform.position.y - boid.transform.position.y;
neighborCount++;
}
}

if (neighborCount != 0)
{
force.x /= neighborCount;
force.y /= neighborCount;

force = force * -1;
}

force.Normalize();
force = force * MAX_SEPARATION;

return force;
}

It looks like you are creating a new List but never adding any content to it. Then you loop through that list which would have a count of 0. Which means neighborCount would always == 0. Thus it seems this method could only ever return Vector3.zero