Hey Guys,
So I have a SaveGame file that I want to use to Save/Load my game. When I use it in the Editor it works like a charm, but when I tested it on device, it crashed on the FileStream. Looks like I can’t use it on Android at least. Somebody suggested a TextAsset instead of the filestream and save it as a .bytes extension. The problem with this is that I can only read a TextAsset, and cannot modify it (correct me if I’m wrong though). Unfortunatly, I have to write my savegame also. Does somebody have a simple solution to be able to save/load serialized data without a FileStream ?
Thanks a lot for your time and have a great day !
Claude