C# Socket in Unity (in ClientSocket : MonoBehaviour) does not receive server package(s) (keeps losing).

Hi!
Sorry for my English!

I have C# AsyncServer. It sends packages to Unity client. Unity client has ClientSocket : MonoBehaviour on scene. SocketController receives packages quite well, but sometimes Unity (ClientSocket) does not receive some server packages (no errors in package receiving in parsing -100%).

Antivirus switched on/off.
Port is allowed.
Changed send package delay time on server (from 1 to 200 ms).

No error! No warnings (there are my debug warnings)! Nothing! Silence - just no packages!

Socket Receiving Method:

private Socket _clientSocket = new Socket(
        AddressFamily.InterNetwork,
        SocketType.Stream,
        ProtocolType.Tcp
);

private byte[] _recieveBuffer = new byte[32768];

private void ReceiveCallback(IAsyncResult ar) {

         int recieved = _clientSocket.EndReceive(ar);

         byte[] recData = new byte[recieved];

          Buffer.BlockCopy(
              _recieveBuffer,
              0,
             recData,
              0,
              recieved
        );

       Receive();
}

private void Receive() {       

        _clientSocket.BeginReceive(
            _recieveBuffer,
            0,
            _recieveBuffer.Length,
            SocketFlags.None,
            new AsyncCallback(ReceiveCallback),
            _clientSocket
        );

}

This is very annoying situation, because Unity reports nothing! I do not know what to do. Should I use Socket.ReceiveAsync(SocketAsyncEventArgs) or other methods? I would like to find out what’s happening.

Thanks!

No help from you. I have found the solution myself. The question is closed. Bye!