My Unity version is 3.1.0f3
SslStream works in PC/iphone version well, but android/web version doesn’t work.
Authentication was successful, but cipher / hash / key exchange algorithm is none.
and after SslStream.BeginWrite call, system halted.
I tested several android phone(GalaxyS / Motoroi / Nexus One)
Is there anyone who use SslStream in android version well?
Is there some schedule for fix these bugs?..