I found this MD5 code somewhere around here. Why won't this work if I don't put it in the Plugins folder? With Javascript I can make classes with static functions & variables and put it anywhere I want in the project and still reference it. I generally stick to Javascript in Unity so I'm not familiar with the quirks of C# in Unity.
using UnityEngine;
using System.Collections;
public class MD5 : MonoBehaviour
{
public static string encode(string strToEncrypt)
{
System.Text.UTF8Encoding ue = new System.Text.UTF8Encoding();
byte[] bytes = ue.GetBytes(strToEncrypt);
// encrypt bytes
System.Security.Cryptography.MD5CryptoServiceProvider md5 = new System.Security.Cryptography.MD5CryptoServiceProvider();
byte[] hashBytes = md5.ComputeHash(bytes);
// Convert the encrypted bytes back to a string (base 16)
string hashString = "";
for (int i = 0; i
Apparently the code got cut off in my question, but the rest of the code isn't important to the question.
– Gillissie