Where is mistake?
the “int” before transform
Next time just paste your code instead of a screenshot…
it is also underlined red. so not difficult to spot. you should evaluate the marked expression for yourself and check if it makes sense. the ide should help you by providing types + parameters at mouse over.
I’m sorry for my mistake with screenshot. I’m in this first time.
I give float instead of int.
using UnityEngine;
using System.Collections;
public class Shooter : MonoBehaviour {
public Rigidbody bullet;
public float power = 1500f;
public float moveSpeed = 2f;
void Update () {
float transform.Translate(h, v, 0);
}
}
Where precisely was float in this line:
float transform.Translate(h, v, 0);
???
float transform.Translate(h, v, 0);
you can’t write FLOAT before “transform.Translate(h, v, 0);”
you declare a float.
like:
float myFloat;
this is basic coding knowledge. Check out some coding tutorials before you start:
